#pragma once
#include "Monster.h"
#include <vector>

int Monster::getArmor()
{
    return armor;
}

int Monster::getAttack()
{
    return attack;
}

std::vector<Item> Monster::getItems()
{
    return itemsInside;
}

int Monster::getHealth()
{
    return health;
}

std::string Monster::getType()
{
    return type;
}

bool Monster::isAlive()
{
    return (getHealth() > 0);
}

void Monster::attacked(int damage)
{
    int a = 1;
    a = a + 1;
}

void Monster::attackPlayer(Player p)
{
    p.attacked(getAttack());
}

Monster::~Monster()
{
    //dtor
}
